Initial commit
This commit is contained in:
commit
fc2c86a1b6
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.pio
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.pioenvs
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.piolibdeps
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.clang_complete
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.gcc-flags.json
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
|
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@ -0,0 +1,17 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega168]
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platform = atmelavr
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board = nanoatmega168
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framework = arduino
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lib_deps = RF24
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upload_speed = 19200
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upload_port = COM8
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/*
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* Getting Started example sketch for nRF24L01+ radios
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* This is a very basic example of how to send data from one node to another
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* Updated: Dec 2014 by TMRh20
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*/
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#include <SPI.h>
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#include "nRF24L01.h"
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#include "RF24.h"
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/****************** User Config ***************************/
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/*** Set this radio as radio number 0 or 1 ***/
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bool radioNumber = 0;
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/* Hardware configuration: Set up nRF24L01 radio on SPI bus plus pins 7 & 8 */
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RF24 radio(8, 10); // CSN, CE
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/**********************************************************/
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byte addresses[][6] = {"1ClkM","2ClkM"};
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// Used to control whether this node is sending or receiving
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bool role = 0;
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void setup() {
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Serial.begin(19200);
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Serial.println(F("*** RECEIVE DUMP ****"));
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//Serial.println(F("*** PRESS 'T' to begin transmitting to the other node"));
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radio.begin();
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// Set the PA Level low to prevent power supply related issues since this is a
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// getting_started sketch, and the likelihood of close proximity of the devices. RF24_PA_MAX is default.
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radio.setPALevel(RF24_PA_LOW);
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radio.setChannel(1);
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radio.setDataRate(RF24_2MBPS);
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radio.setCRCLength(RF24_CRC_8);
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radio.setAutoAck(0);
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// Open a writing and reading pipe on each radio, with opposite addresses
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if (radioNumber) {
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radio.openWritingPipe(addresses[1]);
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radio.openReadingPipe(1,addresses[0]);
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} else {
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radio.openWritingPipe(addresses[0]);
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radio.openReadingPipe(1,addresses[1]);
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}
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radio.powerUp();
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Serial.println("Radio details:");
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radio.printDetails();
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// Start the radio listening for data
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radio.startListening();
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}
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void loop() {
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char buffer[32];
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memset(buffer, 0, 32);
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if (radio.available()) {
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radio.read(buffer, 32);
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Serial.print(F("Received: type="));
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Serial.print(buffer[0]);
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if (buffer[0] == 'c') {
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Serial.print(F(", day="));
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Serial.print((int) buffer[1]);
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Serial.print(F(", time="));
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Serial.print((int) buffer[2]);
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Serial.print(':');
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Serial.print((int) buffer[3]);
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Serial.print(':');
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Serial.print((int) buffer[4]);
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Serial.print(F(", speed=1:"));
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Serial.println(1000.0 / ((int) buffer[5] << 2));
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} else if (buffer[0] == 'R') {
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Serial.print(F(", clockName="));
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Serial.println(buffer+1);
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} else {
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Serial.print(F("Unknown message received. Type="));
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Serial.print(buffer[0]);
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for (int i=0; i<8; ++i) {
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Serial.print(' '); Serial.print(buffer[i+1], HEX);
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}
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Serial.println(F(" ..."));
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}
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}
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static unsigned long lastTick = 0;
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if (millis() - lastTick > 5000) {
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lastTick = millis();
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Serial.print("#");
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}
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#if 0
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/****************** Ping Out Role ***************************/
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if (role == 1) {
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radio.stopListening(); // First, stop listening so we can talk.
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Serial.println(F("Now sending"));
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unsigned long start_time = micros(); // Take the time, and send it. This will block until complete
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if (!radio.write( &start_time, sizeof(unsigned long) )){
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Serial.println(F("failed"));
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}
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radio.startListening(); // Now, continue listening
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unsigned long started_waiting_at = micros(); // Set up a timeout period, get the current microseconds
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boolean timeout = false; // Set up a variable to indicate if a response was received or not
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while ( ! radio.available() ){ // While nothing is received
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if (micros() - started_waiting_at > 200000 ){ // If waited longer than 200ms, indicate timeout and exit while loop
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timeout = true;
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break;
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}
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}
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if ( timeout ){ // Describe the results
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Serial.println(F("Failed, response timed out."));
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}else{
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unsigned long got_time; // Grab the response, compare, and send to debugging spew
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radio.read( &got_time, sizeof(unsigned long) );
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unsigned long end_time = micros();
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// Spew it
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Serial.print(F("Sent "));
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Serial.print(start_time);
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Serial.print(F(", Got response "));
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Serial.print(got_time);
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Serial.print(F(", Round-trip delay "));
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Serial.print(end_time-start_time);
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Serial.println(F(" microseconds"));
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}
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// Try again 1s later
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delay(1000);
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}
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/****************** Pong Back Role ***************************/
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if ( role == 0 )
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{
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unsigned long got_time;
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if( radio.available()){
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// Variable for the received timestamp
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while (radio.available()) { // While there is data ready
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radio.read( &got_time, sizeof(unsigned long) ); // Get the payload
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}
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radio.stopListening(); // First, stop listening so we can talk
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radio.write( &got_time, sizeof(unsigned long) ); // Send the final one back.
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radio.startListening(); // Now, resume listening so we catch the next packets.
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Serial.print(F("Sent response "));
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Serial.println(got_time);
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}
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}
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/****************** Change Roles via Serial Commands ***************************/
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if ( Serial.available() )
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{
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char c = toupper(Serial.read());
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if ( c == 'T' && role == 0 ){
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Serial.println(F("*** CHANGING TO TRANSMIT ROLE -- PRESS 'R' TO SWITCH BACK"));
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role = 1; // Become the primary transmitter (ping out)
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}else
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if ( c == 'R' && role == 1 ){
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Serial.println(F("*** CHANGING TO RECEIVE ROLE -- PRESS 'T' TO SWITCH BACK"));
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role = 0; // Become the primary receiver (pong back)
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radio.startListening();
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}
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}
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#endif
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} // Loop
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@ -0,0 +1,11 @@
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|||
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||||
This directory is intended for PIO Unit Testing and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PIO Unit Testing:
|
||||
- https://docs.platformio.org/page/plus/unit-testing.html
|
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