1st version with c implementation of state engine
This commit is contained in:
352
bak/animateLights-bak.js
Normal file
352
bak/animateLights-bak.js
Normal file
@@ -0,0 +1,352 @@
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/* animateLights.js
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* LED animation for house lightning
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*/
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load('api_rpc.js');
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load("api_neopixel.js");
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load("api_file.js");
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let floor = ffi('double floor(double)');
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let colors = {
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black: {r:0, g:0, b:0},
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red: {r:255, g:0, b:0},
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green: {r:0, g:255, b:0},
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blue: {r:0, g:0, b:255},
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yellow: {r:255, g:255, b:0},
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orange: {r:255, g:127, b:0},
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purple: {r:255, g:0, b:255},
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white: {r:255, g:255, b:255},
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dimmedWhite: {r:50, g:50, b:50}
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};
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let LightAnimation = {
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numberOfBulbs: 22,
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ledPin: 2,
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that: this,
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running: false,
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mode: "demo", // "demo", "stop", "animate"
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generalBrightness: 30, // percentage, value 0..100
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description: "Default house lightning",
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defaultColor: colors.dimmedWhite,
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defaultMode: "demo",
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tickResolution: 100, // number of milliseconds between ticks
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currentTick: 0,
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animationConfig: {}, // overwritten when loading animationConfig.js
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colorSequence: [
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colors.dimmedWhite,
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colors.red,
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colors.green,
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colors.blue,
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colors.yellow,
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colors.orange,
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colors.purple,
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colors.red,
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colors.red,
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colors.green,
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colors.green,
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colors.white,
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colors.white
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],
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adjustBrightness: function (value) { return floor(value / LightAnimation.generalBrightness); },
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changeMode: function (newMode) {
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if (newMode === "animate") {
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LightAnimation.running = true;
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LightAnimation.mode = "start-animate"; // through transient mode start-animate to animate
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} else
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if (newMode === "stop") {
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LightAnimation.running = true; // first we want to turn off LEDs, thus needs stop-mode but running
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LightAnimation.mode = "stop";
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} else
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if (newMode === "demo") {
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LightAnimation.mode = "demo";
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LightAnimation.running = true;
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} else
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if (newMode === "cycle") {
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LightAnimation.mode = "cycle";
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LightAnimation.running = true;
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} else
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{
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print("IGNORED: changeMode called with invalid mode = ", newMode);
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}
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},
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updateAnimationConfig: function (config) {
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LightAnimation.animationConfig = JSON.parse(config);
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return LightAnimation.verifyAnimationConfig();
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},
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verifyAnimationConfig: function() {
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if (LightAnimation.animationConfig.comment === undefined) {
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return {error: 'config is incomplete or invalid / comment not found'};
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}
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if (LightAnimation.animationConfig.lights === undefined) {
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return {error: 'config is incomplete or invalid / lights definition not found'};
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}
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if (LightAnimation.animationConfig.lights[0] === undefined) {
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return {error: 'config is incomplete or invalid / lights is not an array?'};
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}
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let i;
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for (i=0; i<LightAnimation.animationConfig.lights.length; ++i) {
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if (LightAnimation.animationConfig.lights[i].level === undefined) {
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return {error: 'config is incomplete or invalid / level missing in lights definition'};
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}
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if (LightAnimation.animationConfig.lights[i].room === undefined) {
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return {error: 'config is incomplete or invalid / room missing in lights definition'};
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}
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if (LightAnimation.animationConfig.lights[i].on === undefined) {
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return {error: 'config is incomplete or invalid / on missing in lights definition'};
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}
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if (LightAnimation.animationConfig.lights[i].on[0] === undefined) {
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return {error: 'config is incomplete or invalid / on not an array in lights definition?'};
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}
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if (LightAnimation.animationConfig.lights[i].on.length !== 3) {
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return {error: 'config is incomplete or invalid / on must have 3 elements for R/G/B in lights definition?'};
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}
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if (LightAnimation.animationConfig.lights[i].id === undefined) {
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return {error: 'config is incomplete or invalid / id missing in lights definition'};
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}
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}
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return {result: 'ok'};
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},
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findNextAnimationStep: function (lightIndex, afterStep) {
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let i = afterStep + 1;
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for (i=afterStep + 1; i<LightAnimation.animationConfig.animation.length; ++i) {
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if (LightAnimation.animationConfig.animation[i].lightsIndex === lightIndex)
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return i;
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}
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// nothing found, thus start from the beginning
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for (i=0; i<=afterStep; ++i) {
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if (LightAnimation.animationConfig.animation[i].lightsIndex === lightIndex)
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return i;
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}
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// nothing found again, thus it seems, there is no config for this lightIndex
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return -1;
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}
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};
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// load("animationConfig.js", LightAnimation);
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load("animationConfig.js");
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print(LightAnimation.verifyAnimationConfig());
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print("Initialize neoPixel");
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let colorOrder = NeoPixel.GRB;
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let strip = NeoPixel.create(LightAnimation.ledPin, LightAnimation.numberOfBulbs, colorOrder);
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let i = 0;
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strip.clear();
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strip.show();
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// initialize test pattern
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for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
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if (i % 2) {
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strip.setPixel(i, 80, 20, 20);
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} else {
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strip.setPixel(i, 20, 80, 20);
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}
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}
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strip.show();
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return; // @TODO
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// Add RPC handlers
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RPC.addHandler('HouseLightning.Start', function(args) {
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LightAnimation.changeMOde("animate");
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return {result: 'ok'};
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}, null);
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RPC.addHandler('HouseLightning.Stop', function(args) {
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LightAnimation.changeMode("stop");
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return {result: 'ok'};
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}, null);
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RPC.addHandler('HouseLightning.DemoMode', function(args) {
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LightAnimation.changeMode("demo");
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return {result: 'ok'};
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}, null);
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RPC.addHandler('HouseLightning.CycleMode', function(args) {
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LightAnimation.changeMOde("cycle");
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return {result: 'ok'};
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}, null);
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RPC.addHandler('HouseLightning.GetAnimationConfig', function(args) {
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return LightAnimation.animationConfig;
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}, null);
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RPC.addHandler('HouseLightning.SetAnimationConfig', function(args) {
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if (args !== undefined && args.config !== undefined) {
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return LightAnimation.updateAnimationConfig(args.config);
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} else {
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return {error: 'parameter config is required'};
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}
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}, null);
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function demoAnimation(strip, shiftBy) {
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let i=0, colorIndex=0, color;
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for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
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colorIndex = shiftBy % LightAnimation.colorSequence.length;
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color = LightAnimation.colorSequence[colorIndex];
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strip.setPixel(i, LightAnimation.adjustBrightness(color.r), LightAnimation.adjustBrightness(color.g), LightAnimation.adjustBrightness(color.b));
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// print("runNeo shift =", shiftBy, ", colorIndex =", colorIndex, ", r =", color.r, ", g =", color.g, ", b =", color.b);
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shiftBy++;
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}
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strip.show();
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}
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// initialize module
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let configString = "";
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/*configString = File.read("lights.cfg");
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if (configString === "" || configString === null) configString = "***default***";
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// print("configString = ", configString);
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LightAnimation.animationConfig = JSON.parse(configString);
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configString = null;*/
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// LightAnimation.animationConfig = animationConfig;
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// print("LightAnimation.animationConfig = ", JSON.stringify(LightAnimation.animationConfig));
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print("Animation length: ", LightAnimation.animationConfig.animation.length);
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// initialize internal data structure
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let LEDstate = [{"index":0}]; //LightAnimation.numberOfBulbs];
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let defaultLEDstate = {
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index: 0, // LED #
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nextTick: 0, // next action necessary on tick #
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rampTickDelta: 0, // to be added on nextTick for Ramp-Animation
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mode: "off", // "on", "off", "blink", "tv", "fire", "welding"
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currentLEDCtrl: 0, // index on LEDCtrl[LEDnum][...]
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numLEDCtrl: 0, // number of LEDCtrl entries for this bulb
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modeStep: 0, // dependent on mode to ctrl animation details
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clockEndHours: 23, // time, this animation should end
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clockEndMinutes: 59,
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currentRed: colors.dimmedWhite.r, currentGreen: colors.dimmedWhite.g, currentBlue: colors.dimmedWhite.b,
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onRed: colors.dimmedWhite.r, onGreen: colors.dimmedWhite.g, onBlue: colors.dimmedWhite.b,
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targetRed: 0, targetGreen: 0, targetBlue: 0,
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currentAnimationStep:0 // animation step in LightAnimation.animationConfig.animation[step]
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};
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for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
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print("Init LEDstate", i);
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LEDstate[i].index = i;
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LEDstate[i].nextTick = defaultLEDstate.nextTick;
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LEDstate[i].rampTickDelta = defaultLEDstate.rampTickDelta;
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LEDstate[i].mode = defaultLEDstate.mode;
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LEDstate[i].currentLEDCtrl = defaultLEDstate.currentLEDCtrl;
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LEDstate[i].numLEDCtrl = defaultLEDstate.numLEDCtrl;
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LEDstate[i].modeStep = defaultLEDstate.modeStep;
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LEDstate[i].clockEndHours = defaultLEDstate.clockEndHours;
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LEDstate[i].clockEndMinutes = defaultLEDstate.clockEndMinutes;
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LEDstate[i].currentRed = defaultLEDstate.currentRed;
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LEDstate[i].currentGreen = defaultLEDstate.currentGreen;
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LEDstate[i].currentBlue = defaultLEDstate.currentBlue;
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LEDstate[i].targetRed = defaultLEDstate.targetRed;
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LEDstate[i].targetGreen = defaultLEDstate.targetGreen;
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LEDstate[i].targetBlue = defaultLEDstate.targetBlue;
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LEDstate[i].onRed = defaultLEDstate.onRed; //LightAnimation.animationConfig.lights.on[0];
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LEDstate[i].onGreen = defaultLEDstate.onGreen; //LightAnimation.animationConfig.lights.on[1];
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LEDstate[i].onBlue = defaultLEDstate.onBlue; //LightAnimation.animationConfig.lights.on[2];
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LEDstate[i].currentAnimationStep = LightAnimation.findNextAnimationStep(i, -1);
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}
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// print("LEDstate=", JSON.stringify(LEDstate));
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function animateBulb(bulb, currentTick) {
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if (LEDstate[bulb].mode === "on") {
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strip.setPixel(bulb, LightAnimation.adjustBrightness(LEDstate[bulb].currentRed), LightAnimation.adjustBrightness(LEDstate[bulb].currentGreen), LightAnimation.adjustBrightness(LEDstate[bulb].currentBlue));
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} else
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if (LEDstate[bulb].mode === "off") {
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strip.setPixel(bulb, 0, 0, 0);
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} else print ("animateBulb: mode not yet implemented - ", LEDstate[bulb].mode);
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}
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let shiftAnimation = 1; // needed for demo mode
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function animateTick() {
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// started for every single ticks; does all changes necessary according to animation configuration
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if (LightAnimation.running) {
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if (LightAnimation.mode === "demo") {
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demoAnimation(strip, shiftAnimation);
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shiftAnimation++;
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// print("*** demo-mode, next shift=", shiftAnimation);
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} else if (LightAnimation.mode === "stop") {
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strip.clear();
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strip.show();
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LightAnimation.running = false;
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print("*** stopped");
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} else if (LightAnimation.mode === "start-animate") {
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strip.clear();
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strip.show();
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LightAnimation.running = true;
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LightAnimation.mode = "animate";
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print("*** started");
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} else if (LightAnimation.mode === "animate") {
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LightAnimation.currentTick++;
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// do animation step changes
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for (i=0; i<LightAnimation.animationConfig.animation.length; ++i) {
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if (LightAnimation.animationConfig.animation[i].time === animateTick) {
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// activate new state
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let bulbIndex = LightAnimation.animationConfig.animation[i].lightsIndex;
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let nextAnimationStep = LightAnimation.findNextAnimationStep(bulbIndex, LEDstate[bulbIndex].currentAnimationStep);
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LEDstate[bulbIndex].currentAnimationStep = nextAnimationStep;
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LEDstate[bulbIndex].nextTick = LightAnimation.animationConfig.animation[nextAnimationStep].time;
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LEDstate[bulbIndex].mode = LightAnimation.animationConfig.animation[nextAnimationStep].stepType;
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LEDstate[bulbIndex].modeStep = 0; // reset to start
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if (LEDstate[bulbIndex].mode === "off") {
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LEDstate[bulbIndex].targetRed = 0;
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LEDstate[bulbIndex].targetGreen = 0;
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LEDstate[bulbIndex].targetBlue = 0;
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LEDstate[bulbIndex].currentRed = LEDstate[bulbIndex].targetRed;
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LEDstate[bulbIndex].currentGreen = LEDstate[bulbIndex].targetGreen;
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LEDstate[bulbIndex].currentBlue = LEDstate[bulbIndex].targetBlue;
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} else
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if (LEDstate[bulbIndex].mode === "on") {
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LEDstate[bulbIndex].targetRed = LEDstate[bulbIndex].onRed;
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LEDstate[bulbIndex].targetGreen = LEDstate[bulbIndex].onGreen;
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LEDstate[bulbIndex].targetBlue = LEDstate[bulbIndex].onBlue;
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LEDstate[bulbIndex].currentRed = LEDstate[bulbIndex].targetRed;
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LEDstate[bulbIndex].currentGreen = LEDstate[bulbIndex].targetGreen;
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LEDstate[bulbIndex].currentBlue = LEDstate[bulbIndex].targetBlue;
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} else
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print("ERROR: Unsupported mode in LEDstate[", bulbIndex, "].mode=", LEDstate[bulbIndex].mode);
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// updateBulbAnimation(bulbIndex, animateTick, LightAnimation.animationConfig.animation[i]);
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/*
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if (LightAnimation.animationConfig.animation[i].stepType === "on") {
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LEDstate[bulbIndex].mode = "on";
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strip.setPixel(bulbIndex, LEDstate[bulbIndex].defaultColor.r, LEDstate[bulbIndex].defaultColor.g, LEDstate[bulbIndex].defaultColor.b);
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} else
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if (LightAnimation.animationConfig.animation[i].stepType === "off") {
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LEDstate[LightAnimation.lightsIndex].mode = "off";
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strip.setPixel(LightAnimation.lightsIndex, 0, 0, 0);
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} else print("*** animation stepType not implemented: ", LightAnimation.animationConfig[i].stepType);
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*/
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}
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}
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// do microanimation
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for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
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animateBulb(i, LightAnimation.currentTick);
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if (LightAnimation.currentTick >= LEDstate[i].nextTick) {
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// update this animated bulb
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}
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// strip.setPixel called in animateBulb
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// strip.setPixel(i, LightAnimation.adjustBrightness(LEDstate[i].currentRed), LightAnimation.adjustBrightness(LEDstate[i].currentGreen), LightAnimation.adjustBrightness(LEDstate[i].currentBlue));
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}
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strip.show();
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} else print("*** Unknown LightAnimation.mode =", LightAnimation.mode);
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}
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}
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return; // @TODO
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// Show start pattern for 3 seconds, then switch to default colors
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Timer.set(3000 /* msec */, true /* repeat */, function() {
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for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
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strip.setPixel(i, LightAnimation.defaultColor.r, LightAnimation.defaultColor.g, LightAnimation.defaultColor.b);
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}
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strip.show();
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print("START animation");
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Timer.set(LightAnimation.tickResolution, true /* repeat */, animateTick, null);
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}, null);
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371
bak/animateLights.js
Executable file
371
bak/animateLights.js
Executable file
@@ -0,0 +1,371 @@
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/* animateLights.js
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* LED animation for house lightning
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*/
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load('api_rpc.js');
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load("api_neopixel.js");
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load("api_file.js");
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let floor = ffi('double floor(double)');
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let colors = {
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black: {r:0, g:0, b:0},
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red: {r:255, g:0, b:0},
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green: {r:0, g:255, b:0},
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blue: {r:0, g:0, b:255},
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yellow: {r:255, g:255, b:0},
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orange: {r:255, g:127, b:0},
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purple: {r:255, g:0, b:255},
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white: {r:255, g:255, b:255},
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dimmedWhite: {r:50, g:50, b:50}
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};
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let LightAnimation = {
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numberOfBulbs: 22,
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ledPin: 2,
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that: this,
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running: false,
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mode: "demo", // "demo", "stop", "animate"
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generalBrightness: 30, // percentage, value 0..100
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description: "Default house lightning",
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defaultColor: colors.dimmedWhite,
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defaultMode: "demo",
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tickResolution: 1000, // number of milliseconds between ticks
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currentTick: 0,
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animationConfig: {}, // overwritten when loading animationConfig.js
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colorSequence: [
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colors.dimmedWhite,
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colors.red,
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colors.green,
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colors.blue,
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colors.yellow,
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colors.orange,
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colors.purple,
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colors.red,
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colors.red,
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colors.green,
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colors.green,
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colors.white,
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colors.white
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],
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adjustBrightness: function (value) { return floor(value / LightAnimation.generalBrightness); },
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changeMode: function (newMode) {
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if (newMode === "animate") {
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LightAnimation.running = true;
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LightAnimation.mode = "start-animate"; // through transient mode start-animate to animate
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} else
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if (newMode === "stop") {
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LightAnimation.running = true; // first we want to turn off LEDs, thus needs stop-mode but running
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LightAnimation.mode = "stop";
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} else
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if (newMode === "demo") {
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LightAnimation.mode = "demo";
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LightAnimation.running = true;
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} else
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if (newMode === "cycle") {
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LightAnimation.mode = "cycle";
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LightAnimation.running = true;
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} else
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{
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print("IGNORED: changeMode called with invalid mode = ", newMode);
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}
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},
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updateAnimationConfig: function (config) {
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LightAnimation.animationConfig = JSON.parse(config);
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return LightAnimation.verifyAnimationConfig();
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},
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verifyAnimationConfig: function() {
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if (LightAnimation.animationConfig.comment === undefined) {
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return {error: 'config is incomplete or invalid / comment not found'};
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}
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if (LightAnimation.animationConfig.lights === undefined) {
|
||||
return {error: 'config is incomplete or invalid / lights definition not found'};
|
||||
}
|
||||
if (LightAnimation.animationConfig.lights[0] === undefined) {
|
||||
return {error: 'config is incomplete or invalid / lights is not an array?'};
|
||||
}
|
||||
let i;
|
||||
for (i=0; i<LightAnimation.animationConfig.lights.length; ++i) {
|
||||
if (LightAnimation.animationConfig.lights[i].level === undefined) {
|
||||
return {error: 'config is incomplete or invalid / level missing in lights definition'};
|
||||
}
|
||||
if (LightAnimation.animationConfig.lights[i].room === undefined) {
|
||||
return {error: 'config is incomplete or invalid / room missing in lights definition'};
|
||||
}
|
||||
if (LightAnimation.animationConfig.lights[i].on === undefined) {
|
||||
return {error: 'config is incomplete or invalid / on missing in lights definition'};
|
||||
}
|
||||
if (LightAnimation.animationConfig.lights[i].on[0] === undefined) {
|
||||
return {error: 'config is incomplete or invalid / on not an array in lights definition?'};
|
||||
}
|
||||
if (LightAnimation.animationConfig.lights[i].on.length !== 3) {
|
||||
return {error: 'config is incomplete or invalid / on must have 3 elements for R/G/B in lights definition?'};
|
||||
}
|
||||
if (LightAnimation.animationConfig.lights[i].id === undefined) {
|
||||
return {error: 'config is incomplete or invalid / id missing in lights definition'};
|
||||
}
|
||||
}
|
||||
return {result: 'ok'};
|
||||
},
|
||||
findNextAnimationStep: function (lightIndex, afterStep) {
|
||||
let i = afterStep + 1;
|
||||
|
||||
for (i=afterStep + 1; i<LightAnimation.animationConfig.animation.length; ++i) {
|
||||
if (LightAnimation.animationConfig.animation[i].lightsIndex === lightIndex)
|
||||
return i;
|
||||
}
|
||||
// nothing found, thus start from the beginning
|
||||
for (i=0; i<=afterStep; ++i) {
|
||||
if (LightAnimation.animationConfig.animation[i].lightsIndex === lightIndex)
|
||||
return i;
|
||||
}
|
||||
// nothing found again, thus it seems, there is no config for this lightIndex
|
||||
return -1;
|
||||
}
|
||||
};
|
||||
|
||||
gc(true);
|
||||
// load("animationConfig.js", LightAnimation);
|
||||
load("animationConfig.js");
|
||||
/*
|
||||
LightAnimation.animationConfig = {
|
||||
"comment": "lights.cfg / JSON",
|
||||
"lights": [
|
||||
{ "level":"EG", "room":"Wohnzimmer", "on":[200,200,200], "id":"EG-WoZi" }
|
||||
],
|
||||
"animation": [
|
||||
{ "lightsIndex": 2, "stepType": "on", "time": 1, "comment": "Fr. S. wacht auf" }
|
||||
]
|
||||
};
|
||||
*/
|
||||
|
||||
// print(LightAnimation.verifyAnimationConfig());
|
||||
gc(true);
|
||||
|
||||
print("Initialize neoPixel");
|
||||
let colorOrder = NeoPixel.GRB;
|
||||
let strip = NeoPixel.create(LightAnimation.ledPin, LightAnimation.numberOfBulbs, colorOrder);
|
||||
let i = 0;
|
||||
strip.clear();
|
||||
strip.show();
|
||||
// initialize test pattern
|
||||
for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
|
||||
if (i % 2) {
|
||||
strip.setPixel(i, 80, 20, 20);
|
||||
} else {
|
||||
strip.setPixel(i, 20, 80, 20);
|
||||
}
|
||||
}
|
||||
strip.show();
|
||||
|
||||
|
||||
// Add RPC handlers
|
||||
print("Initialize RPC Handlers");
|
||||
RPC.addHandler('HouseLightning.Start', function(args) {
|
||||
LightAnimation.changeMOde("animate");
|
||||
return {result: 'ok'};
|
||||
}, null);
|
||||
|
||||
RPC.addHandler('HouseLightning.Stop', function(args) {
|
||||
LightAnimation.changeMode("stop");
|
||||
return {result: 'ok'};
|
||||
}, null);
|
||||
|
||||
RPC.addHandler('HouseLightning.DemoMode', function(args) {
|
||||
LightAnimation.changeMode("demo");
|
||||
return {result: 'ok'};
|
||||
}, null);
|
||||
|
||||
RPC.addHandler('HouseLightning.CycleMode', function(args) {
|
||||
LightAnimation.changeMOde("cycle");
|
||||
return {result: 'ok'};
|
||||
}, null);
|
||||
|
||||
RPC.addHandler('HouseLightning.GetAnimationConfig', function(args) {
|
||||
return LightAnimation.animationConfig;
|
||||
}, null);
|
||||
|
||||
RPC.addHandler('HouseLightning.SetAnimationConfig', function(args) {
|
||||
if (args !== undefined && args.config !== undefined) {
|
||||
return LightAnimation.updateAnimationConfig(args.config);
|
||||
} else {
|
||||
return {error: 'parameter config is required'};
|
||||
}
|
||||
}, null);
|
||||
|
||||
function demoAnimation(strip, shiftBy) {
|
||||
let i=0, colorIndex=0, color;
|
||||
|
||||
for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
|
||||
colorIndex = shiftBy % LightAnimation.colorSequence.length;
|
||||
color = LightAnimation.colorSequence[colorIndex];
|
||||
strip.setPixel(i, LightAnimation.adjustBrightness(color.r), LightAnimation.adjustBrightness(color.g), LightAnimation.adjustBrightness(color.b));
|
||||
// print("runNeo shift =", shiftBy, ", colorIndex =", colorIndex, ", r =", color.r, ", g =", color.g, ", b =", color.b);
|
||||
shiftBy++;
|
||||
}
|
||||
strip.show();
|
||||
}
|
||||
|
||||
// initialize module
|
||||
let configString = "";
|
||||
/*configString = File.read("lights.cfg");
|
||||
if (configString === "" || configString === null) configString = "***default***";
|
||||
// print("configString = ", configString);
|
||||
LightAnimation.animationConfig = JSON.parse(configString);
|
||||
configString = null;*/
|
||||
|
||||
// LightAnimation.animationConfig = animationConfig;
|
||||
|
||||
|
||||
|
||||
|
||||
// print("LightAnimation.animationConfig = ", JSON.stringify(LightAnimation.animationConfig));
|
||||
print("Animation length: ", LightAnimation.animationConfig.animation.length);
|
||||
// initialize internal data structure
|
||||
let defaultLEDstate = {
|
||||
index: 0, // LED #
|
||||
nextTick: 0, // next action necessary on tick #
|
||||
rampTickDelta: 0, // to be added on nextTick for Ramp-Animation
|
||||
mode: "off", // "on", "off", "blink", "tv", "fire", "welding"
|
||||
currentLEDCtrl: 0, // index on LEDCtrl[LEDnum][...]
|
||||
numLEDCtrl: 0, // number of LEDCtrl entries for this bulb
|
||||
modeStep: 0, // dependent on mode to ctrl animation details
|
||||
clockEndHours: 23, // time, this animation should end
|
||||
clockEndMinutes: 59,
|
||||
currentRed: colors.dimmedWhite.r, currentGreen: colors.dimmedWhite.g, currentBlue: colors.dimmedWhite.b,
|
||||
onRed: colors.dimmedWhite.r, onGreen: colors.dimmedWhite.g, onBlue: colors.dimmedWhite.b,
|
||||
targetRed: 0, targetGreen: 0, targetBlue: 0,
|
||||
currentAnimationStep:0 // animation step in LightAnimation.animationConfig.animation[step]
|
||||
};
|
||||
let LEDstate = [];
|
||||
|
||||
|
||||
for (i=0; i<1/*LightAnimation.numberOfBulbs*/; ++i) {
|
||||
gc(true);
|
||||
print("Init LEDstate", i, ", free RAM ", Sys.free_ram());
|
||||
LEDstate[i] =Object.create(defaultLEDstate);
|
||||
LEDstate[i].index = i;
|
||||
LEDstate[i].nextTick = defaultLEDstate.nextTick;
|
||||
LEDstate[i].rampTickDelta = defaultLEDstate.rampTickDelta;
|
||||
LEDstate[i].mode = defaultLEDstate.mode;
|
||||
LEDstate[i].currentLEDCtrl = defaultLEDstate.currentLEDCtrl;
|
||||
LEDstate[i].numLEDCtrl = defaultLEDstate.numLEDCtrl;
|
||||
LEDstate[i].modeStep = defaultLEDstate.modeStep;
|
||||
LEDstate[i].clockEndHours = defaultLEDstate.clockEndHours;
|
||||
LEDstate[i].clockEndMinutes = defaultLEDstate.clockEndMinutes;
|
||||
LEDstate[i].currentRed = defaultLEDstate.currentRed;
|
||||
LEDstate[i].currentGreen = defaultLEDstate.currentGreen;
|
||||
LEDstate[i].currentBlue = defaultLEDstate.currentBlue;
|
||||
LEDstate[i].targetRed = defaultLEDstate.targetRed;
|
||||
LEDstate[i].targetGreen = defaultLEDstate.targetGreen;
|
||||
LEDstate[i].targetBlue = defaultLEDstate.targetBlue;
|
||||
LEDstate[i].onRed = defaultLEDstate.onRed; //LightAnimation.animationConfig.lights.on[0];
|
||||
LEDstate[i].onGreen = defaultLEDstate.onGreen; //LightAnimation.animationConfig.lights.on[1];
|
||||
LEDstate[i].onBlue = defaultLEDstate.onBlue; //LightAnimation.animationConfig.lights.on[2];
|
||||
// LEDstate[i].currentAnimationStep = LightAnimation.findNextAnimationStep(i, -1);
|
||||
}
|
||||
|
||||
print("LEDstate index0=", LEDstate[0].index, ", index1=", LEDstate[1].index);
|
||||
print("LEDstate=", JSON.stringify(LEDstate));
|
||||
|
||||
function animateBulb(bulb, currentTick) {
|
||||
if (LEDstate[bulb].mode === "on") {
|
||||
strip.setPixel(bulb, LightAnimation.adjustBrightness(LEDstate[bulb].currentRed), LightAnimation.adjustBrightness(LEDstate[bulb].currentGreen), LightAnimation.adjustBrightness(LEDstate[bulb].currentBlue));
|
||||
} else
|
||||
if (LEDstate[bulb].mode === "off") {
|
||||
strip.setPixel(bulb, 0, 0, 0);
|
||||
} else print ("animateBulb: mode not yet implemented - ", LEDstate[bulb].mode);
|
||||
}
|
||||
|
||||
let shiftAnimation = 1; // needed for demo mode
|
||||
|
||||
function animateTick() {
|
||||
// started for every single ticks; does all changes necessary according to animation configuration
|
||||
print("***animate***");
|
||||
return;
|
||||
if (LightAnimation.running) {
|
||||
if (LightAnimation.mode === "demo") {
|
||||
demoAnimation(strip, shiftAnimation);
|
||||
shiftAnimation++;
|
||||
// print("*** demo-mode, next shift=", shiftAnimation);
|
||||
} else if (LightAnimation.mode === "stop") {
|
||||
strip.clear();
|
||||
strip.show();
|
||||
LightAnimation.running = false;
|
||||
print("*** stopped");
|
||||
} else if (LightAnimation.mode === "start-animate") {
|
||||
strip.clear();
|
||||
strip.show();
|
||||
LightAnimation.running = true;
|
||||
LightAnimation.mode = "animate";
|
||||
print("*** started");
|
||||
} else if (LightAnimation.mode === "animate") {
|
||||
LightAnimation.currentTick++;
|
||||
// do animation step changes
|
||||
for (i=0; i<LightAnimation.animationConfig.animation.length; ++i) {
|
||||
if (LightAnimation.animationConfig.animation[i].time === animateTick) {
|
||||
// activate new state
|
||||
let bulbIndex = LightAnimation.animationConfig.animation[i].lightsIndex;
|
||||
let nextAnimationStep = LightAnimation.findNextAnimationStep(bulbIndex, LEDstate[bulbIndex].currentAnimationStep);
|
||||
LEDstate[bulbIndex].currentAnimationStep = nextAnimationStep;
|
||||
LEDstate[bulbIndex].nextTick = LightAnimation.animationConfig.animation[nextAnimationStep].time;
|
||||
LEDstate[bulbIndex].mode = LightAnimation.animationConfig.animation[nextAnimationStep].stepType;
|
||||
LEDstate[bulbIndex].modeStep = 0; // reset to start
|
||||
if (LEDstate[bulbIndex].mode === "off") {
|
||||
LEDstate[bulbIndex].targetRed = 0;
|
||||
LEDstate[bulbIndex].targetGreen = 0;
|
||||
LEDstate[bulbIndex].targetBlue = 0;
|
||||
LEDstate[bulbIndex].currentRed = LEDstate[bulbIndex].targetRed;
|
||||
LEDstate[bulbIndex].currentGreen = LEDstate[bulbIndex].targetGreen;
|
||||
LEDstate[bulbIndex].currentBlue = LEDstate[bulbIndex].targetBlue;
|
||||
} else
|
||||
if (LEDstate[bulbIndex].mode === "on") {
|
||||
LEDstate[bulbIndex].targetRed = LEDstate[bulbIndex].onRed;
|
||||
LEDstate[bulbIndex].targetGreen = LEDstate[bulbIndex].onGreen;
|
||||
LEDstate[bulbIndex].targetBlue = LEDstate[bulbIndex].onBlue;
|
||||
LEDstate[bulbIndex].currentRed = LEDstate[bulbIndex].targetRed;
|
||||
LEDstate[bulbIndex].currentGreen = LEDstate[bulbIndex].targetGreen;
|
||||
LEDstate[bulbIndex].currentBlue = LEDstate[bulbIndex].targetBlue;
|
||||
} else
|
||||
print("ERROR: Unsupported mode in LEDstate[", bulbIndex, "].mode=", LEDstate[bulbIndex].mode);
|
||||
// updateBulbAnimation(bulbIndex, animateTick, LightAnimation.animationConfig.animation[i]);
|
||||
/*
|
||||
if (LightAnimation.animationConfig.animation[i].stepType === "on") {
|
||||
LEDstate[bulbIndex].mode = "on";
|
||||
strip.setPixel(bulbIndex, LEDstate[bulbIndex].defaultColor.r, LEDstate[bulbIndex].defaultColor.g, LEDstate[bulbIndex].defaultColor.b);
|
||||
} else
|
||||
if (LightAnimation.animationConfig.animation[i].stepType === "off") {
|
||||
LEDstate[LightAnimation.lightsIndex].mode = "off";
|
||||
strip.setPixel(LightAnimation.lightsIndex, 0, 0, 0);
|
||||
} else print("*** animation stepType not implemented: ", LightAnimation.animationConfig[i].stepType);
|
||||
*/
|
||||
}
|
||||
}
|
||||
// do microanimation
|
||||
for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
|
||||
animateBulb(i, LightAnimation.currentTick);
|
||||
if (LightAnimation.currentTick >= LEDstate[i].nextTick) {
|
||||
// update this animated bulb
|
||||
}
|
||||
// strip.setPixel called in animateBulb
|
||||
// strip.setPixel(i, LightAnimation.adjustBrightness(LEDstate[i].currentRed), LightAnimation.adjustBrightness(LEDstate[i].currentGreen), LightAnimation.adjustBrightness(LEDstate[i].currentBlue));
|
||||
}
|
||||
strip.show();
|
||||
} else print("*** Unknown LightAnimation.mode =", LightAnimation.mode);
|
||||
}
|
||||
}
|
||||
|
||||
// Garbage collection before startup, full=true --> reclaim RAM to OS
|
||||
gc(true);
|
||||
|
||||
print("Initialize timer, start in 5 seconds");
|
||||
// Show start pattern for 5 seconds, then switch to default colors
|
||||
Timer.set(5000 /* msec */, false /* repeat */, function() {
|
||||
print("START animation");
|
||||
for (i=0; i<LightAnimation.numberOfBulbs; ++i) {
|
||||
strip.setPixel(i, LightAnimation.defaultColor.r, LightAnimation.defaultColor.g, LightAnimation.defaultColor.b);
|
||||
}
|
||||
strip.show();
|
||||
Timer.set(LightAnimation.tickResolution, true /* repeat */, animateTick, null);
|
||||
}, null);
|
30
bak/animationConfig.js
Normal file
30
bak/animationConfig.js
Normal file
@@ -0,0 +1,30 @@
|
||||
LightAnimation.animationConfig = {
|
||||
"comment": "lights.cfg / JSON",
|
||||
"lights": [
|
||||
{ "level":"EG", "room":"Wohnzimmer", "on":[200,200,200], "id":"EG-WoZi" },
|
||||
{ "level":"EG", "room":"Bad", "on":[150,150,150], "id":"EG-Bad" },
|
||||
{ "level":"EG", "room":"Schlafzimmer", "on":[130,130,130], "id":"EG-Schlafen" },
|
||||
{ "level":"EG", "room":"Buero 0.1", "on":[150,150,130], "id":"EG-Buero-1" },
|
||||
{ "level":"EG", "room":"Buero 0.2", "on":[150,150,130], "id":"EG-Buero-2" },
|
||||
{ "level":"OG1", "room":"Buero 1.1", "on":[150,150,130], "id":"OG1-Buero-1" },
|
||||
{ "level":"OG1", "room":"Buero 1.2", "on":[150,150,130], "id":"OG1-Buero-2" },
|
||||
{ "level":"OG1", "room":"Buero 1.3", "on":[150,150,130], "id":"OG1-Buero-3" },
|
||||
{ "level":"OG1", "room":"Buero 1.4", "on":[150,150,130], "id":"OG1-Buero-4" },
|
||||
{ "level":"OG2", "room":"Buero 2.1", "on":[150,150,130], "id":"OG2-Buero-1" },
|
||||
{ "level":"OG2", "room":"Buero 2.2", "on":[150,150,130], "id":"OG2-Buero-2" },
|
||||
{ "level":"OG2", "room":"Buero 2.3", "on":[150,150,130], "id":"OG2-Buero-3" },
|
||||
{ "level":"OG2", "room":"Buero 2.4", "on":[150,150,130], "id":"OG2-Buero-4" }
|
||||
],
|
||||
"animation": [
|
||||
{ "lightsIndex": 2, "stepType": "on", "time": 1, "comment": "Fr. S. wacht auf" },
|
||||
{ "lightsIndex": 2, "stepType": "off", "time": 55, "comment": "Fr. S. geht ins Bad" },
|
||||
{ "lightsIndex": 1, "stepType": "on", "time": 56, "comment": "Fr. S. duscht" },
|
||||
{ "lightsIndex": 2, "stepType": "on", "time": 250, "comment": "Fr. S. zieht sich an" },
|
||||
{ "lightsIndex": 0, "stepType": "on", "time": 350, "comment": "Fr. S. setzt einen Kaffee auf und raeumt auf" },
|
||||
{ "lightsIndex": 1, "stepType": "off", "time": 355, "comment": "Fr. S. ist fertig im Bad" },
|
||||
{ "lightsIndex": 2, "stepType": "off", "time": 400, "comment": "Fr. S. ist fertig im Schlafzimmer" },
|
||||
{ "lightsIndex": 0, "stepType": "off", "time": 500, "comment": "Fr. S. hat gefruehstueckt und verlaesst die Wohnung" },
|
||||
{ "lightsIndex": 3, "stepType": "on", "time": 520, "comment": "Fr. S. ist im Buero" },
|
||||
{ "lightsIndex": 4, "stepType": "on", "time": 700, "comment": "Fr. S. ist im Buero" }
|
||||
]
|
||||
};
|
10
bak/api_ledlights.js
Normal file
10
bak/api_ledlights.js
Normal file
@@ -0,0 +1,10 @@
|
||||
/* api_ledlights.js */
|
||||
|
||||
/*
|
||||
let LED = {
|
||||
Red: ffi('int get_led_red(int)'),
|
||||
Green: ffi('int get_led_red(int)'),
|
||||
Blue: ffi('int get_led_red(int)'),
|
||||
Tick: ffi('void led_evaluate_tick(void)')
|
||||
};
|
||||
*/
|
57
bak/init-bak.js
Normal file
57
bak/init-bak.js
Normal file
@@ -0,0 +1,57 @@
|
||||
load('api_config.js');
|
||||
load('api_gpio.js');
|
||||
load('api_mqtt.js');
|
||||
load('api_net.js');
|
||||
load('api_sys.js');
|
||||
load('api_rpc.js');
|
||||
load('api_timer.js');
|
||||
/* load("animateLights.js"); */
|
||||
load('api_ledlights.js');
|
||||
|
||||
let led = Cfg.get('pins.led');
|
||||
|
||||
// Helper C function get_led_gpio_pin() in src/main.c returns built-in LED GPIO
|
||||
// let onBoardLed = ffi('int get_led_gpio_pin()')();
|
||||
|
||||
let button = Cfg.get('pins.button');
|
||||
let topic = '/devices/' + Cfg.get('device.id') + '/events';
|
||||
|
||||
print('LED GPIO:', led, 'button GPIO:', button);
|
||||
|
||||
let getInfo = function() {
|
||||
return JSON.stringify({
|
||||
total_ram: Sys.total_ram(),
|
||||
free_ram: Sys.free_ram()
|
||||
});
|
||||
};
|
||||
|
||||
// Blink built-in LED every second
|
||||
GPIO.set_mode(led, GPIO.MODE_OUTPUT);
|
||||
Timer.set(5000 /* 1 sec */, true /* repeat */, function() {
|
||||
let value = GPIO.toggle(led);
|
||||
print(value ? 'Tick' : 'Tock', 'uptime:', Sys.uptime(), getInfo());
|
||||
}, null);
|
||||
|
||||
// Publish to MQTT topic on a button press. Button is wired to GPIO pin 0
|
||||
/*
|
||||
GPIO.set_button_handler(button, GPIO.PULL_UP, GPIO.INT_EDGE_NEG, 200, function() {
|
||||
let message = getInfo();
|
||||
let ok = MQTT.pub(topic, message, 1);
|
||||
print('Published:', ok, topic, '->', message);
|
||||
}, null);
|
||||
*/
|
||||
|
||||
// Monitor network connectivity.
|
||||
Net.setStatusEventHandler(function(ev, arg) {
|
||||
let evs = '???';
|
||||
if (ev === Net.STATUS_DISCONNECTED) {
|
||||
evs = 'DISCONNECTED';
|
||||
} else if (ev === Net.STATUS_CONNECTING) {
|
||||
evs = 'CONNECTING';
|
||||
} else if (ev === Net.STATUS_CONNECTED) {
|
||||
evs = 'CONNECTED';
|
||||
} else if (ev === Net.STATUS_GOT_IP) {
|
||||
evs = 'GOT_IP';
|
||||
}
|
||||
print('== Net event:', ev, evs);
|
||||
}, null);
|
29
bak/lights.cfg
Executable file
29
bak/lights.cfg
Executable file
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|
||||
{ "comment": "lights.cfg / JSON",
|
||||
"lights": [
|
||||
{ "level":"EG", "room":"Wohnzimmer", "on":[200,200,200], "id":"EG-WoZi" },
|
||||
{ "level":"EG", "room":"Bad", "on":[150,150,150], "id":"EG-Bad" },
|
||||
{ "level":"EG", "room":"Schlafzimmer", "on":[130,130,130], "id":"EG-Schlafen" },
|
||||
{ "level":"EG", "room":"Buero 0.1", "on":[150,150,130], "id":"EG-Buero-1" },
|
||||
{ "level":"EG", "room":"Buero 0.2", "on":[150,150,130], "id":"EG-Buero-2" },
|
||||
{ "level":"OG1", "room":"Buero 1.1", "on":[150,150,130], "id":"OG1-Buero-1" },
|
||||
{ "level":"OG1", "room":"Buero 1.2", "on":[150,150,130], "id":"OG1-Buero-2" },
|
||||
{ "level":"OG1", "room":"Buero 1.3", "on":[150,150,130], "id":"OG1-Buero-3" },
|
||||
{ "level":"OG1", "room":"Buero 1.4", "on":[150,150,130], "id":"OG1-Buero-4" },
|
||||
{ "level":"OG2", "room":"Buero 2.1", "on":[150,150,130], "id":"OG2-Buero-1" },
|
||||
{ "level":"OG2", "room":"Buero 2.2", "on":[150,150,130], "id":"OG2-Buero-2" },
|
||||
{ "level":"OG2", "room":"Buero 2.3", "on":[150,150,130], "id":"OG2-Buero-3" },
|
||||
{ "level":"OG2", "room":"Buero 2.4", "on":[150,150,130], "id":"OG2-Buero-4" }
|
||||
],
|
||||
"animation": [
|
||||
{ "lightsIndex": 2, "stepType": "on", "time": 1, "comment": "Fr. S. wacht auf" },
|
||||
{ "lightsIndex": 2, "stepType": "off", "time": 55, "comment": "Fr. S. geht ins Bad" },
|
||||
{ "lightsIndex": 1, "stepType": "on", "time": 56, "comment": "Fr. S. duscht" },
|
||||
{ "lightsIndex": 2, "stepType": "on", "time": 250, "comment": "Fr. S. zieht sich an" },
|
||||
{ "lightsIndex": 0, "stepType": "on", "time": 350, "comment": "Fr. S. setzt einen Kaffee auf und raeumt auf" },
|
||||
{ "lightsIndex": 1, "stepType": "off", "time": 355, "comment": "Fr. S. ist fertig im Bad" },
|
||||
{ "lightsIndex": 2, "stepType": "off", "time": 400, "comment": "Fr. S. ist fertig im Schlafzimmer" },
|
||||
{ "lightsIndex": 0, "stepType": "off", "time": 500, "comment": "Fr. S. hat gefruehstueckt und verlaesst die Wohnung" },
|
||||
{ "lightsIndex": 3, "stepType": "on", "time": 520, "comment": "Fr. S. ist im Buero" },
|
||||
{ "lightsIndex": 4, "stepType": "on", "time": 700, "comment": "Fr. S. ist im Buero" }
|
||||
]
|
||||
}
|
33
bak/test.js
Normal file
33
bak/test.js
Normal file
@@ -0,0 +1,33 @@
|
||||
let x = {
|
||||
"animation":
|
||||
[
|
||||
{"comment":"Frau Schlemmer wacht auf","time":1,"stepType":"on","lightsIndex":2},
|
||||
{"comment":"Frau Schlemmer geht ins Bad","time":55,"stepType":"off","lightsIndex":2},
|
||||
{"comment":"Frau Schlemmer duscht","time":56,"stepType":"on","lightsIndex":1},
|
||||
{"comment":"Frau Schlemmer zieht sich an","time":250,"stepType":"on","lightsIndex":2},
|
||||
{"comment":"Frau Schlemmer setzt einen Kaffee auf und r\xc3\x83\xc2\x83\xc3\x82\xc2\xa4umt auf","time":350,"stepType":"on","lightsIndex":0},
|
||||
{"comment":"Frau Schlemmer ist fertig im Bad","time":355,"stepType":"off","lightsIndex":1},
|
||||
{"comment":"Frau Schlemmer ist fertig im Schlafzimmer","time":400,"stepType":"off","lightsIndex":2},
|
||||
{"comment":"Frau Schlemmer hat gefr\xc3\x83\xc2\x83\xc3\x82\xc2\xbchst\xc3\x83\xc2\x83\xc3\x82\xc2\xbcckt und verl\xc3\x83\xc2\x83\xc3\x82\xc2\xa4sst die Wohnung","time":500,"stepType":"off","lightsIndex":0},
|
||||
{"comment":"Frau Schlemmer ist im B\xc3\x83\xc2\x83\xc3\x82\xc2\xbcro","time":520,"stepType":"on","lightsIndex":3},{"comment":"Frau Schlemmer ist im B\xc3\x83\xc2\x83\xc3\x82\xc2\xbcro","time":700,"stepType":"on","lightsIndex":4}
|
||||
],
|
||||
"lights":
|
||||
[
|
||||
{"id":"EG-WoZi","on":[200,200,200],"room":"Wohnzimmer","level":"EG"},
|
||||
{"id":"EG-Bad","on":[150,150,150],"room":"Bad","level":"EG"},
|
||||
{"id":"EG-Schlafen","on":[130,130,130],"room":"Schlafzimmer","level":"EG"},
|
||||
{"id":"EG-Buero-1","on":[150,150,130],"room":"Buero 0.1","level":"EG"},
|
||||
{"id":"EG-Buero-2","on":[150,150,130],"room":"Buero 0.2","level":"EG"},
|
||||
{"id":"OG1-Buero-1","on":[150,150,130],"room":"Buero 1.1","level":"OG1"},
|
||||
{"id":"OG1-Buero-2","on":[150,150,130],"room":"Buero 1.2","level":"OG1"},
|
||||
{"id":"OG1-Buero-3","on":[150,150,130],"room":"Buero 1.3","level":"OG1"},
|
||||
{"id":"OG1-Buero-4","on":[150,150,130],"room":"Buero 1.4","level":"OG1"},
|
||||
{"id":"OG2-Buero-1","on":[150,150,130],"room":"Buero 2.1","level":"OG2"},
|
||||
{"id":"OG2-Buero-2","on":[150,150,130],"room":"Buero 2.2","level":"OG2"},
|
||||
{"id":"OG2-Buero-3","on":[150,150,130],"room":"Buero 2.3","level":"OG2"},
|
||||
{"id":"OG2-Buero-4","on":[150,150,130],"room":"Buero 2.4","level":"OG2"}
|
||||
],
|
||||
"comment":"lights.cfg / JSON"
|
||||
};
|
||||
|
||||
let LEDstate= [{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0},{"targetBlue":0,"targetGreen":0,"targetRed":0,"currentBlue":0,"currentGreen":0,"currentRed":0,"clockEndMinutes":59,"clockEndHours":23,"modeStep":0,"numLEDCtrl":0,"currentLEDCtrl":0,"mode":"onoff","rampTickDelta":0,"nextTick":0,"index":0}] ;
|
Reference in New Issue
Block a user