dlite/src/LEDState.h

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C
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/* LEDState.h */
#ifndef LEDState_loaded
#define LEDState_loaded
#include "LEDDefinition.h"
typedef struct LEDState_t {
uint8_t index;
LEDDefinition *ledDefinition;
uint32_t currentTick;
uint32_t nextTick;
uint8_t rampTickDelta;
LEDMode mode;
uint8_t currentLEDCtrlIndex; // ???????????
uint16_t currentAnimationStep;
uint8_t modeStep; // sub-state within a mode
uint8_t clockEndHours;
uint8_t clockEndMinutes;
LEDColor currentColor;
LEDColor onColor; // for target of on-mode
LEDColor targetColor;
} LEDState;
typedef struct LEDStateEngine_t {
uint8_t numberOfLeds;
LEDState ledState[MAX_LEDS];
char *comment;
} LEDStateEngine;
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extern int getTicks(void);
/* LEDStateEngine */
extern void LEDStateEngine_init(int numberOfLeds);
extern void LEDStateEngine_addComment(char *comment);
extern LEDState *LEDStateEngine_getLedState(int n);
extern void LEDStateEngine_tick();
extern uint16_t LEDStateEngine_getNumberOfLeds();
/* LEDState */
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extern void LEDState_init(int n, LEDDefinition *ledDefinition);
extern void LEDState_initDefault(int n, LEDMode defaultMode);
extern void LEDState_tick(int ledNum);
extern int LEDState_getLedRed(int ledNum);
extern int LEDState_getLedGreen(int ledNum);
extern int LEDState_getLedBlue(int ledNum);
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extern char * LEDState_getLedColorName(int ledNum);
extern int LEDState_getCurrentTick(int ledNum);
extern int LEDState_getNextTick(int ledNum);
#endif